My Secondary School CGG-LLC.com 31-Aug-04
Scheme of Work writer: version :7.6
Key Stage 3 Travelers' Board Game Project   Year 7 active (Social / cultural shown by subscript)
   
Week / Lesson / topic Objectives:  Pupils should … Starter activity  (linked to main activities) Activities Plenary Differentiation Resources  Homework Lit/Num/ICT
1 of 7 Understand that games have to be designed Write the Homework in your diary Parkway procedure and Technology Faculty procedure (if first lesson) Plenary activity to be arranged all should produce list of things game has to do Standard drawing equipment, A3 paper Research into three games - computer based, board based, travel game. Analyse using worksheet keywords, Design Process, Specification Analysis,  "must, should & may"
Investigation Appreciate the need for a specification Get out last week's homework Introduce/revise the Design Process and explain each part   most should above plus list of places from which information could come Example travel games  
    Starter activity to be set as appropriate Brainstorm 'board games' - key features. Set brief to design a travel game for Waddingtons - mind map what makes a good travel game   some should above plus identification of a range of existing solutions Homework sheet   Numeracy,
      Introduce need for specification and identify key points. Mind map possible themes for games.        
                ICT
                 
2 of 7 Realise that effective games are composed of a number of well designed parts Write the Homework in your diary Review homework task. Use suitable examples Plenary activity to be arranged all should have disassembled 3 board games Standard drawing equipment, A3 paper Apply survey/questionnaire to 10 people keywords, theme, context, strcuture
Design Ideas Appreciate that ideas come from good research Get out last week's homework Issue 4 board games for pupils to 'dis-asssemble'. Working in groups of 4 pupils look at game(s) and understand the process. Use worksheets provided to record key features and improvements   most should have begun to produce suitable ideas Example board games, worksheet and homework survey sheet  
  Appreciate the need to understand what the public wants Starter activity to be set as appropriate Introduce method for laying out design ideas. Produce game ideas - theme, context, basic structure, parts, materials, rules.   some should completed fully all tasks     Numeracy, 
      Annotate sketches with - likes, dislikes, improvements         ICT, 
               
                 
3 of 7 Recognise that good games need a clear structure Write the Homework in your diary Review homework task and explain lesson objectives.  Plenary activity to be arranged all should produce ideas for board game.  Standard drawing equipment, A3 paper, coloured pencils Produce a 'mood board' covered in imagery and colours suitable for their game ideas keywords, enhance, render, symbols
Developing ideas Be aware that to get the best idea you need to have a good range of initial ideas Get out last week's homework Develop design ideas. Refer to specification and to survey results. Game needs to be simple to play and to manufacture   most should annotate, use suitable colour, more detailed specification Worksheet - landscape drawings  
  Know how to select the best ideas by referring to the specification Starter activity to be set as appropriate Pupils select and justify chosen idea to partner who questions. All ideas evaluated, best idea(s) selected and reasons given   some should complete all sketches/notes and produce suitable drawings ICT room booked   Numeracy, 
  Understand that careful development of the final idea prevents time wasted during manufacture   Clear, careful, accurate scale drawings produced of game board and pieces (if needed)         ICT,  Room needs to be booked for the whole class
               
                 
4 of 7 Propose a plan for manufacture Write the Homework in your diary Explain model planning - pupils produce simple plan Plenary activity to be arranged all should sort out the main steps and put them in the right order Standard drawing equipment, A3 paper, colours Analysis of game packaging using clear criteria keywords, quality, modification
Model Planning Understand how to produce a high quality product through using quality control Get out last week's homework Introduce concept of 'quality control through time planning, key techniques, use of tools (e.g craft knife), equipment (e.g. stencils) and materials. Full scale drawings copied and used for manufacture   most should produce a simple step by step plan listing materials and equipment Perspective work/helpsheets  
    Starter activity to be set as appropriate Pupils (who are ready) begin manufacture of game board   some should follow the plan and identify changes made     Numeracy, 
               
                one lesson
                 
5 of 7 Create and assemble the first stage of the game board Write the Homework in your diary Remind pupils how to use basic cutting equipment correctly. Review checking for quality and build in as extra notes to model plan Plenary activity to be arranged all should work with materials - level 3 All tools, materials and equipment for model making Word process or write out neatly, the game rules keywords, shape, form, mix
Model Planning/ Making Be aware that products need good quality presentation Get out last week's homework Demonstrate second stage manufacturing process - use of crayons and/or paints to neatly colour game board.   most should work with materials - level 3 and 4    
    Starter activity to be set as appropriate Pupils plan elements of the game board, the pieces (e.g 'cards', the packaging and the rules, to be produced using ICT facilities   some should work with materials - level 3, 4 and 5     Numeracy,
               
                one lesson 
                 
6 of 7 Comprehend requirements for assessment Write the Homework in your diary Review folder and manufactured work produced so far. Supply checklist. Pupils order and assemble folder (including homeworks). Relate all to assessment structure. Identify key tasks for each pupil related to target Plenary activity to be arranged all should decide best tools and materials for the job All tools, materials and equipment for model making Worksheet based on game package, making use of isometric drawing process keywords, isometric,rendering
Model Making Apply key words throughout project folder Get out last week's homework Continue manufacturing process. Pupils to observed to assess their decision maing skills   most should decide on the best finishes for the job    
  Create game in form that can be played Starter activity to be set as appropriate Extension tasks - manufacture of package 'base' and/or fully rendered isometric darwing of their final package   some should use past knowledge to help achieve a high level of accuracy     Numeracy:
                ICT, 
               
                 
7 of 7 Evaluate an item that has been designed and manufactured Write the Homework in your diary Feedback assessment. Allow a short period of time for assembling/completing any outstanding work Plenary activity to be arranged all should be able to explain differences between design and what has been made. All tools, materials and equipment for model making Preparation for next Technology course keywords
Evaluation   Get out last week's homework Allow pupils to play completed board games in pairs/fours. Pupils to take notes while playing. Rotate through 3/4 games. Class discussion to draw out key points   most will have written down a list of features that work well or not  Various items to aid playing of games e.g. dice  
    Starter activity to be set as appropriate Complete formal evaluation of own game using writing frame. All folder and model work assembled, labelled and submitted for assessment   some will have compared their model with proposal and have suggested improvements Evaluation writing frame   Numeracy
               
                ICT
                 
1 of 1 Apply ICT facilities to produce one element of the game Write the Homework in your diary Move to ICT room. Pupils produce at least one suitable printout for use with game, based on design ideas from last week Plenary activity to be arranged all should be able to work with materials - level 3 ICT room booked - seating plan required Completion of any missing homework so far. Extension homework for those targeting level 5 plus - writng frame 'Apply what I know' keywords, quality control, checklist, social needs
Cover / Extension Understand that products need good quality packaging Get out last week's homework Introduce manufacturing process for packaging. Mind map key elements. Make use of developed template to produce 'lid' of game   most will work with materials - level 3 and 4 Card packages to demonstrate in assembled and in 'net' form  
    Starter activity to be set as appropriate Pupils move on to package graphics when board and pieces complete or when 'stop' arrived at. Re-cap isometric sketching techniques to aid good quality designs   some will work with materials - level 3, 4 and 5 Writing frame for extension homework   Numeracy
      Interim assessment of work produced so far         ICT room to be booked for the whole class