Technology Lesson Planning Sheet
 
          version :7.6 31-Aug-04
Teacher S J Nicholson Subject Travelers' Board Game Project
Teaching group 7 H/P BromCom Code  
  (if different from teaching group label)  
Day Tuesday and Thursday Date   Lesson No.: 2 of 7
Topic Design Ideas NC ref / SoW ref: Key Stage 3
Learning Objective(s) (by the end of this lessons pupils should understand / know / be able to…)
Realise that effective games are composed of a number of well designed parts
Appreciate that ideas come from good research
Appreciate the need to understand what the public wants
0
0
Special Needs / differentiation  
All must… all should have disassembled 3 board games
Most should most should have begun to produce suitable ideas
Some should some should completed fully all tasks
Literacy     I.C.T.   Numeracy  
Annotation   y CAD o Averages o
Answering Q in full sentences o Databases o Calculations (general) o
Crossword / Wordsearch o Internet use o Graph drawing; scales y
Keywords   y Spreadsheets o Interpreting Data y
Labelling diagrams y Word Processing o Measuring y
Reading books / worksheets y Other o Other o
Writing frames   o  
Other (give details)  
Starter Activity  
Write the Homework in your diary
Get out last week's homework
Starter activity to be set as appropriate
Homework Apply survey/questionnaire to 10 people
 
 
Due in : next week  
Main Lesson Activities  
Review homework task. Use suitable examples
Issue 4 board games for pupils to 'dis-asssemble'. Working in groups of 4 pupils look at game(s) and understand the process. Use worksheets provided to record key features and improvements
Introduce method for laying out design ideas. Produce game ideas - theme, context, basic structure, parts, materials, rules.
Annotate sketches with - likes, dislikes, improvements
0
Plenary Plenary activity to be arranged
Learning Checks / assessment & summary
Discussion with pupils   y Q/A session with whole class y
Looking at folders / written and sketched work o Test   o
Practical outcome   y  
Other  
Evaluation of the lesson may be found on the reverse of this lesson plan Key: o = possible,     y = included,   ? = may be