My Secondary School CGG-LLC.com 31-Aug-04
Scheme of Work writer: version :7.6
Key Stage 3 Graphic Products - Pop Up Cards   Year 7 active (Social / cultural shown by subscript)
   
Week / Lesson / topic Objectives:  Pupils should … Starter activity  (linked to main activities) Activities Plenary Differentiation Resources  Homework Lit/Num/ICT
1 of 6 Understand the need for the design process and the project brief Write the Homework in your diary Parkway procedure and Technology procedure Plenary activity to be added all should produce a mind map showing material required for product promotion Classroom with access to basic drawing equipment Produce a mind map of 'the zoo' keywords, Dis-assemble, Mind Map, Criteria
Introduction  Understand how to analyse through dis-assembling Get out last week's homework Go through design process - pupils copy. Explain brief - test understanding with q and a. Explain mind map process - pupils copy using own images where possible. Explain left/right brain.   most should dis-assemble an existing product Leaflets  
    Main starter activity - to be added Distribute leaflets. Identify key points. Explain dis-assembly process. Pupils select face to glue down and annotate key points   some should produce all to a high standard using all of the taught criteria     Numeracy,
             
                ICT
                 
2 of 6 In order to design effectively you need to be clear about what is needed Write the Homework in your diary Review homework tasks - look at examples Plenary activity to be added all should produce a simple specification and some logo designs Classroom with access to basic drawing equipment Find examples of paper/card mechanisms in greeting cards and/or 'pop up' books and bring in keywords, specification, logo, "must, should & may"
Logo's Understand what is needed in a logo Get out last week's homework Explain lesson objectives. Explain Specification   most should produce a detailed specification and some logo designs Logo examples  
  Understand the principles of simple mechanisms Main starter activity - to be added Pupils produce Specification for a Zoo flyer. Introduce Logo's - examples. Key points - recognisable, resizable, any language. Pupils design 4 logo's for the Swindon Zoo   some should produce a detailed specification and four designs of high quality     Numeracy, 
      Using assessment for learning process, pupils evaluate own and others.         ICT, 
               
                 
3 of 6 Understand the principles of simple mechanisms Write the Homework in your diary Review work from previous week - homework, classwork and marking. Explain lesson objectives. Plenary activity to be added all should produce working examples of card mechanisms Classroom with access to basic drawing equipment Produce a simple example of a mechanical card idea with a zoo theme keywords, beak / vee fold, lever, box / platform, slider
Mechanisms Know how to integrate mechanisms into card structures Get out last week's homework Explain 'motion' and 'levers'. Explore simple card folding techniques to create a 'mouth'. Explore simple pin and link mechanisms.   most should translate one mechanism into a 'zoo' related example Strips of card, paper fasteners, colours  
    Main starter activity - to be added Pupils create an A3 sheet of working examples - label.Pupils sketch ideas for a range of moving publicity materials - cards and display items.   some should produce a fully annotated sheet demonstrating lever/link principles On Target books   Numeracy, 
      Make use of 'On Target' books to explain assessment process.         ICT,
               
                 
4 of 6 Understand that in order to develop the best idea they need to produce a range of ideas Write the Homework in your diary Re-cap previous week with q and a. Explain lesson objectives. Clarify task. Plenary activity to be added all should produce at least four different ideas for mechanical display material Classroom with access to basic drawing equipment Explain the different card finishes that are available - Pupils find examples and produce labelled sheet to illustrate keywords, varnished, laminated, satin, matt, embossed, die cut
Finishes Know how to apply a range of possible finishes to card designs Get out last week's homework Explain sketching processes required. Pupils produce a range of of sketched ideas for mechanical display material/cards to promote the zoo. Spend part of the time on content, part on layout and part of mechanism   most should model possible 'cards' in paper Colouring pencils  
    Main starter activity - to be added Annotate saying what design must do, places information obgtained from, how made suitable for all.   some should produce a neat, accurate drawing of their best ideas Examples of card finishes   Numeracy, measurement
      Introduce concept of a 'final drawing'        
                 
                 
5 of 6 Be able to apply mechanisms to card structures Write the Homework in your diary Set up a model planning exercise (including measurements) as step by step diagram  Plenary activity to be added all should produce planning for and working example of leaflet/flyer Classroom with access to basic drawing equipment Research Zoo on the internet. Print and bring in one example keywords, design, mechanism, picture, promote, customers
Quality Control Learn how to apply principles of quality control Get out last week's homework Distribute materials. Explain working methodology. Begin production aiming for high level of accuracy with layout, presentation and mechanism. Teach quality control methods - measure and layout, checking, care, use of instruments, modelling, blanking paper for colour work   most should demonstrate evidence of quality control Card, guillotine, colours, glue, pins  
    Main starter activity - to be added   some should produce a full production record     Numeracy,
      Record changes to plans made or required. Evaluate product through assessment for learning process. Record possible improvements        
                one lesson 
                 
6 of 6 Understand that in order for production to be effective, sometimes we need to work as part of a team Write the Homework in your diary Introduce group work - benefits/disadvantages, roles within a team, need for quality assurance. Establish teams - teacher driven Plenary activity to be added all should have worked as part of a team and demonstrated understanding of quality through their contribution Classroom with access to basic drawing equipment End of module (homework may be available for next module) - Board Games keywords, evaluation and testing
Finale Undersatand that the best ideas need to be developed Get out last week's homework Groups review ideas from each person - logo, mechanism, information content and layout. Select one approach and devlop group style. Produce test models and manufacture plan. Manufacture 'card'   most should have produced a recognisable outcome Card, guillotine, colours, glue, pins  
  Further understand the principles of quality control Main starter activity - to be added   some should have completed their part of the card/flyer to a high standard     Numeracy:
      Cards'/leaflets assembled with attention to quality control. Presentation by group to class (in turn)         ICT, 
               
                 
1 of 6 Appreciate that products / board games have to be designed (Process) Write the Homework in your diary Parkway procedure and Technology Faculty procedure (if first lesson) Discuss and reinforce "target setting and levels". all should complete a group of shapes and forms on the space provided Prepared A3 Work Sheets, HB pencils Assessed Homework - draw a matchbox empty and open in three dimensions. Higher levels will be awarded for those who also write measurements and notes with the drawing.  Level 6 may be obtained by also analysing the box (taking it apart) and recreating a printed / painted / hand drawn (full size) model made from the card of a cereal box. words for different Shapes and Forms
Cover Lesson  Shape & Form Identify different shapes drawn with straight and curved sides (already known to you)  Write your name, group and date on the prepared sheet provided Introduce/revise the Design Process and explain each part  (see worksheet)   most should complete a full (many) group of shapes and forms on the space provided Classroom with access to basic drawing equipment
  Identify different forms drawn with straight and curved sides (already known to you)  Quietly read the Design Process section on the sheet provided Construct as many shapes as possible from memory using "wire frame" thumbnail sketched in the box provided   some should fully complete a rendered (shaded) dice with rounded corners and eliptical dots.   Numeracy, counting 
  Explore ways of making a product easier to hole (curved edges - rounded corners)   Construct as many Forms as possible from memory using "wire frame" thumbnail sketched in the box provided      
  Construct and analyse a 3D form - (dice) and explain the difference between a shape and a form    Complete a rendered drawing of a cube (dice) with rounded corners - and analyse methods of creating an "illusion" of a rendered surface - and eliptical dots.         ICT